AoeStats
← GoldPhantom

Black Forest

507479397Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 58m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1008
+12
🇹🇷 Turks · Türkiye
986
+13
🇭🇰 Saracens · Hong Kong SAR China
900
+18
🇵🇹 Lithuanians · Portugal
949
-15
🇫🇷 Magyars · France
917
-14
🇬🇷 Malians · Greece
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,209 10:53 19:29 31:21 ⛏ Fast Castle
28 1,654 11:48 19:36 34:06 ⛏ Fast Castle
27 1,573 10:01 16:12 29:01 ⛏ Fast Castle
25 1,440 12:16 17:03 32:31 ⛏ Fast Castle
25 1,453 14:15 22:36 35:51 ⛏ Fast Castle
22 1,287 15:03 22:23 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,965 41,826 15,620 2,225 82,636 97,690
28,660 15,383 23,595 1,620 69,258 81,948
21,925 17,362 17,755 2,050 59,092 80,065
20,780 13,366 13,910 3,300 51,356 63,857
15,360 13,385 5,915 2,450 37,110 44,209
12,695 10,747 6,975 3,730 34,147 38,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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