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Arena

504036498Analyzed
2v2 RM · 14h ago on Sep 3, 2026· 42m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1270
+15
🇯🇵 Sicilians · Japan
1261
+15
🇨🇳 Khmer · China
1257
-15
🇨🇳 Koreans · China
1243
-15
Player eAPM Actions Feudal Castle Imperial Opening
Pegui Bohemians
28 1,210 11:33 15:59 32:56 ⛏ Fast Castle
qinoa Sicilians
26 1,111 10:00 26:36 37:35 ⚔ Tower Rush
NKO Koreans
25 1,064 10:28 21:23 36:32 ⚔ Scout Rush
20 846 11:55 15:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,070 18,505 7,960 2,350 47,885 56,516
17,625 14,628 8,435 3,490 44,178 48,396
13,625 17,635 8,100 3,500 42,860 46,588
10,620 7,445 1,165 2,505 21,735 28,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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