AoeStats
← ♿Dreamzy

Highland

503867653Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 56m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
1179
+13
🇳🇱 Dravidians · Netherlands
1094
+17
🇩🇪 Mongols · Germany
1122
-15
1115
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,255 10:01 14:31 33:30 ⛏ Fish Boom FC
31 1,772 9:58 16:41 30:53 ⛏ Fast Castle
19 1,072 10:19 17:22 37:59 ⛏ Fish Boom FC
18 1,021 10:47 23:05 43:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,215 32,279 21,995 3,265 87,754 96,973
18,700 32,975 17,510 4,940 74,125 80,509
32,625 20,031 14,320 1,800 68,776 78,341
18,750 22,720 5,335 200 47,005 55,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.