AoeStats
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Arabia

503617653Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 42m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1028
+16
🇸🇬 Magyars · Singapore
1028
+16
🇹🇷 Berbers · Türkiye
1061
-18
🇹🇷 Cumans · Türkiye
999
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,371 9:43 20:07 38:02 ⚔ Archer Rush
27 1,167 12:01 23:10 41:56 ⚔ Skirmisher Rush
17 706 10:50 ⚔ Skirmisher Rush
15 634 11:36 23:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,775 8,483 10,245 1,500 37,003 40,203
11,040 12,627 5,930 850 30,447 31,788
11,170 4,550 5,665 2,050 23,435 25,215
6,190 4,551 140 100 10,981 13,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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