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Nomad

503581663Analyzed
1v1 RM · 1d ago on Sep 1, 2026· 83m 10s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
237
+22
🇨🇿 Magyars · Czechia
363
-22
Player eAPM Actions Feudal Castle Imperial Opening
51 4,268 14:06 24:16 35:50 ⛏ Fast Castle
15 1,226 15:24 24:02 61:37 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
29,150 12,560 15,785 4,650 62,145 73,744
21,265 19,355 10,620 4,905 56,145 59,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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