AoeStats
← LXXIII

Arabia

503510653Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 65m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
729
+19
🇺🇸 Muisca · United States
700
+22
🇨🇷 Ethiopians · Costa Rica
766
-18
🇲🇽 Romans · Mexico
377
-4
Player eAPM Actions Feudal Castle Imperial Opening
21 1,398 12:22 26:18 37:33 ⛏ Fast Castle
14 897 12:12 22:06 44:04 ⚔ Scout Rush
13 831 16:00 22:37 ⚔ Archer Rush
7 461 10:01 30:11 51:25

Resources

Player Food Wood Gold Stone Spent Collected
20,810 10,655 5,925 3,550 40,940 52,799
17,270 6,831 9,920 1,810 35,831 42,991
6,160 13,999 7,775 1,625 29,559 30,270
13,195 5,670 4,735 1,675 25,275 31,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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