AoeStats
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QS Arena

503458653Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 52m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Aztecs · France
897
+14
🇸🇪 Inca · Sweden
889
+14
🇨🇿 Lithuanians · Czechia
882
+14
🇺🇸 Vikings · United States
827
+17
🇸🇪 Turks · Sweden
1000
-71
🇸🇪 Khmer · Sweden
948
-19
🇸🇪 Persians · Sweden
737
-10
🇸🇪 Chinese · Sweden
709
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 2,097 8:52 14:10 36:40 ⛏ Fast Castle
35 1,830 7:52 13:28 46:42 ⛏ Fast Castle
33 1,745 7:55 11:43 27:52 ⛏ Fast Castle
30 1,589 8:44 16:48 36:01 ⚔ Archer Rush
28 1,450 11:59 15:47 31:11 ⚔ FC into Archers
26 1,374 8:22 13:14 27:25 ⛏ Fast Castle
21 1,100 9:42 19:41 36:12 ⛏ Fast Castle
18 928 11:35 19:56 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,675 22,640 21,260 5,775 78,350 99,411
31,570 12,430 19,305 3,550 66,855 77,400
23,370 22,850 14,395 2,250 62,865 84,129
23,775 24,350 11,595 2,190 61,910 63,687
33,265 13,235 7,135 3,450 57,085 60,811
27,225 14,585 10,335 3,550 55,695 57,844
20,870 15,915 11,660 3,105 51,550 65,431
11,200 8,820 3,725 3,280 27,025 33,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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