AoeStats
← EdogawaDGM

Arabia

503318653Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 89m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1131
+14
🇨🇱 Burgundians · Chile
1131
+14
🇦🇷 Berbers · Argentina
1096
-14
🇦🇷 Ethiopians · Argentina
1066
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 4,899 10:20 26:22 55:28 ⚔ M@A into Skirms
55 4,947 10:15 25:14 38:54 ⚔ Archer Rush
27 2,436 10:19 21:37 43:20 ⚔ Scout Rush
20 1,796 10:22 21:44 45:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,725 33,574 20,665 3,510 82,474 86,377
31,295 25,549 17,950 3,850 78,644 84,122
28,505 13,716 17,745 2,275 62,241 67,235
15,380 18,175 9,410 3,000 45,965 46,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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