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Black Forest

503258653Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 90m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
676
+10
🇷🇺 Chinese · Russia
565
+15
🇦🇷 Turks · Argentina
530
+17
🇪🇸 Vikings · Spain
950
-50
🇪🇸 Britons · Spain
361
-7
🇪🇸 Burgundians · Spain
342
-6
Player eAPM Actions Feudal Castle Imperial Opening
SirParaghe Turks
18 1,637 24:10 32:04 46:58 ⛏ Fast Castle
Guildermen Britons
13 1,177 14:01 23:39 43:50 ⛏ Fast Castle
Dubovsky Burgundians
12 1,089 17:27 37:00 51:16 ⛏ Fast Castle
Roxitos9 Burgundians
11 996 15:44 29:19 36:27 ⛏ Fast Castle
11 995 15:53 24:59 44:55 ⛏ Fish Boom FC
LuisMVilla Vikings
5 411 40:18 61:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,155 36,384 26,730 3,200 94,469 157,375
32,820 24,950 28,445 4,410 90,625 125,720
36,800 15,531 21,635 4,290 78,256 159,972
25,170 14,865 17,030 3,785 60,850 66,873
17,025 18,138 19,980 4,535 59,678 83,561
7,975 1,580 1,250 0 10,805 21,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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