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MegaRandom

503244653Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 40m 53s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
928
+16
🇺🇸 Vikings · United States
921
-16
Player eAPM Actions Feudal Castle Imperial Opening
TimLimb Vikings
18 719 11:38 20:54 ⚔ Fish Boom FC into Archers
Dishes Dave Italians
18 745 14:01 18:00 37:14 ◆ FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
9,600 11,210 6,305 1,500 28,615 31,239
7,465 10,685 5,235 2,150 25,535 26,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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