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QS Arena

503240653Analyzed
2v2 RM · 3h ago on Aug 30, 2026· 38m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1034
+13
🇧🇷 Spanish · Brazil
996
+15
🇺🇸 Bulgarians · United States
1047
-17
🇬🇧 Tatars · United Kingdom
895
-11
Player eAPM Actions Feudal Castle Imperial Opening
pegador Mongols
39 1,501 8:56 13:03 ⛏ Fast Castle
reflife32 Bulgarians
31 1,194 9:07 16:58 31:58 ⛏ Fast Castle
25 976 8:59 13:49 37:32 ⛏ Fast Castle
SwaedOff245 Tatars
17 663 10:05 16:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,355 11,755 8,505 1,320 38,935 42,572
13,550 11,295 6,520 1,600 32,965 35,040
11,500 10,085 4,060 2,250 27,895 34,745
8,355 5,730 1,640 1,610 17,335 20,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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