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Nomad

503190071Analyzed
2v2 RM · 17h ago on Aug 30, 2026· 31m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1244
+15
🇩🇪 Persians · Germany
1238
+16
🇫🇷 Magyars · France
1242
-16
🇵🇱 Huns · Poland
1214
-15
Player eAPM Actions Feudal Castle Imperial Opening
A_quip Persians
33 1,019 13:17 17:06 ⛏ Fish Boom FC
Bug Spencer Magyars
28 867 14:53 20:21 ⛏ Fish Boom FC
theissen Italians
24 762 13:27 18:09 ⛏ Fish Boom FC
Bodziu Huns
22 671 14:42 20:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,185 5,868 4,210 200 17,463 17,457
5,275 7,165 1,855 1,750 16,045 17,568
7,370 4,155 2,510 1,180 15,215 15,309
5,420 5,348 775 765 12,308 12,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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