AoeStats
← TheDarkPhantom87

Team Islands

503130653Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 32m 4s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
998
+10
🇬🇬 Aztecs · Guernsey
997
+10
🇬🇧 Saracens · United Kingdom
965
+12
🇩🇪 Celts · Germany
880
-11
🇨🇦 Gurjaras · Canada
876
-11
🇨🇳 Khmer · China
861
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,196 12:00 20:25 ⛏ Fish Boom FC
35 1,116 11:26 23:07 ⛏ Fish Boom into Fire Galleys FC
23 726 12:29 17:05 ⛏ Fish Boom FC
20 635 10:25 21:54 ⚔ Fish Boom into Galleys FC into Scouts
14 444 14:02 25:12 ◆ Fire Galleys FC
14 458 13:35 18:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,120 11,920 525 1,500 20,065 21,984
7,670 8,175 2,020 750 18,615 22,407
7,025 8,495 1,825 300 17,645 23,677
6,100 7,915 1,475 200 15,690 18,087
5,450 6,175 2,085 650 14,360 15,901
4,725 6,160 1,335 750 12,970 17,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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