AoeStats
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Fortress

507374449Analyzed
3v3 RM · 29d ago on Sep 17, 2026· 42m 44s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tatars · Brazil
1353
+13
🇧🇷 Chinese · Brazil
1295
+15
🇺🇸 Poles · United States
1249
+17
vs
🇹🇷 Armenians · Türkiye
1321
-16
🇹🇷 Koreans · Türkiye
1316
-16
🇹🇷 Hindustanis · Türkiye
1216
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,658 8:07 12:44 31:28 ⛏ Fast Castle
38 1,643 8:01 12:26 29:08 ⛏ Fast Castle
38 1,608 8:42 12:43 28:13 ⛏ Fast Castle
34 1,441 8:59 13:42 29:33 ⛏ Fast Castle
27 1,161 6:58 13:09 24:23 ⛏ Fast Castle
25 1,083 7:37 11:27 26:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,550 31,185 13,205 1,220 66,160 67,240
23,400 23,740 13,135 1,915 62,190 65,632
31,415 12,070 12,515 2,900 58,900 71,169
15,175 15,460 9,985 2,875 43,495 58,848
18,055 11,645 10,000 2,150 41,850 44,087
17,705 10,795 9,105 485 38,090 42,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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