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Arena

515492328Analyzed
3v3 RM · 14d ago on Oct 22, 2026· 41m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1259
+14
🇹🇼 Persians · Taiwan
1236
+15
🇹🇼 Varangians · Taiwan
1234
+15
vs
🇨🇱 Franks · Chile
1242
-15
🇹🇷 Bohemians · Türkiye
1212
-15
🇲🇽 Portuguese · Mexico
1200
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,137 9:30 13:41 38:06 ⛏ Fast Castle
43 1,812 10:25 14:01 32:03 ⛏ Fast Castle
34 1,420 10:57 15:00 28:45 ⛏ Fast Castle
29 1,220 10:09 14:30 29:06 ⛏ Fast Castle
23 971 10:25 14:58 28:47 ⛏ Fast Castle
22 918 10:39 14:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,450 19,150 10,050 1,500 55,150 58,680
25,700 13,715 10,875 1,600 51,890 59,463
24,655 11,450 10,565 3,470 50,140 54,892
21,135 11,080 10,235 2,250 44,700 48,512
13,120 11,155 5,395 1,050 30,720 32,933
10,045 10,240 3,570 1,150 25,005 29,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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