AoeStats
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MegaRandom

511166324Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 34m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1187
+9
🇹🇷 Bengalis · Türkiye
1142
+11
🇹🇷 Japanese · Türkiye
1035
+15
🇹🇷 Persians · Türkiye
917
+20
vs
🇵🇪 Tatars · Peru
1031
-38
🇦🇺 Khmer · Australia
1030
-14
🇲🇽 Aztecs · Mexico
1019
-14
🇺🇸 Danes · United States
1009
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,535 12:49 26:30 — ⚔ Scout Rush
35 1,189 13:33 19:53 — ⛏ Fast Castle
22 755 14:59 24:32 —
21 700 15:15 24:03 — ⚔ Scout Rush
20 678 15:11 25:12 —
17 574 14:41 22:53 — ⛏ Fast Castle
13 448 14:18 20:09 32:31 ⛏ Fast Castle
5 169 18:22 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,320 5,535 3,460 850 18,165 19,757
8,530 4,800 2,575 300 16,205 17,126
6,530 5,860 2,355 200 14,945 15,899
6,565 6,260 1,145 850 14,820 15,654
8,155 3,786 2,070 750 14,761 14,316
6,760 6,090 1,480 200 14,530 18,589
8,090 4,055 1,925 100 14,170 14,438
2,680 2,335 135 100 5,250 5,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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