AoeStats
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Coastal Forest

511385220Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1063
+18
🇩🇪 Khmer · Germany
1040
+19
vs
🇨🇦 Britons · Canada
1130
-19
🇫🇷 Persians · France
1100
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,584 10:22 14:34 33:52 ⛏ Fast Castle
37 1,493 9:02 18:15 32:31 ⛏ Fast Castle
30 1,199 10:28 20:10 34:49 ⚔ Archer Rush
30 1,209 11:16 16:14 29:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,350 16,232 10,630 1,545 49,757 50,868
15,200 7,243 7,990 1,590 32,023 36,375
8,620 12,530 5,670 885 27,705 37,933
8,175 7,735 6,380 200 22,490 28,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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