AoeStats
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Baltic

511167478Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 50m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
847
+15
828
+15
🇹🇼 Franks · Taiwan
825
+16
🇵🇹 Byzantines · Portugal
814
+16
vs
862
-18
🇦🇷 Chinese · Argentina
815
-15
🇺🇸 Malians · United States
796
-15
🇦🇷 Mongols · Argentina
787
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,947 13:11 26:48 47:28 ⚔ Scouts into Towers into Skirms
29 1,447 12:09 28:20 45:38 ⚔ Fish Boom into Fire Galleys into Scouts into Galleys
23 1,177 11:07 24:31 42:42 ⛏ Fish Boom
17 832 12:06 18:33 33:52 ⛏ Fish Boom FC
16 796 14:22 21:46 — ⛏ Fast Castle
16 784 12:49 27:16 39:04 ⚔ Scout Rush
13 669 14:40 21:24 33:57 ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,855 24,010 10,625 2,200 56,690 73,246
17,435 17,554 9,220 2,940 47,149 50,518
14,350 19,510 8,550 850 43,260 75,043
14,895 11,605 6,055 1,405 33,960 37,008
12,475 7,410 8,205 1,400 29,490 42,106
10,940 10,120 5,285 1,070 27,415 37,722
7,750 6,806 3,505 1,720 19,781 22,542
0 0 0 0 0 1,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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