AoeStats
← BarryAllen

Arabia

514136129Analyzed
2v2 RM · 3d ago on Oct 16, 2026· 44m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1045
+17
🇯🇴 Goths · Jordan
1031
+17
vs
🇩🇪 Teutons · Germany
1063
-17
🇩🇪 Cumans · Germany
1062
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,664 8:37 24:33 34:48 ⚔ Archer Rush
21 933 11:32 23:13 38:14
21 967 9:58 25:38 — ⛏ Fast Castle
14 608 10:28 21:21 37:46 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
18,210 9,592 6,725 1,080 35,607 50,054
13,005 9,000 4,200 1,500 27,705 35,708
8,510 9,810 3,500 1,050 22,870 24,208
6,885 7,672 6,275 100 20,932 22,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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