AoeStats
← Auf Chillig

Arena

511757451Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 42m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Lithuanians · Austria
988
+17
🇦🇹 Persians · Austria
960
+18
vs
🇪🇸 Spanish · Spain
1032
-19
🇨🇦 Britons · Canada
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,456 10:50 15:08 32:16 ⛏ Fast Castle
24 1,020 10:07 14:08 30:04 ⛏ Fast Castle
24 1,026 11:22 17:08 — ⛏ Fast Castle
16 657 12:04 17:36 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,275 14,715 9,105 1,600 48,695 53,915
19,165 12,815 9,075 2,500 43,555 45,864
17,545 12,065 7,725 1,600 38,935 51,737
13,385 13,330 7,590 1,000 35,305 48,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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