AoeStats
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Arena

512906751Analyzed
1v1 RM · 5d ago on Oct 11, 2026· 82m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1195
+14
vs
🇩🇪 Turks · Germany
1150
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,699 10:45 15:23 26:34 ⛏ Fast Castle
42 3,483 11:10 15:27 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,830 35,250 29,315 4,405 112,800 156,591
36,345 34,315 31,075 5,270 107,005 145,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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