AoeStats
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Arena

510165028Analyzed
3v3 RM · 17d ago on Sep 29, 2026· 110m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
924
+18
🇧🇷 Chinese · Brazil
894
+19
🇹🇷 Turks · Türkiye
887
+19
vs
🇷🇺 Danes · Russia
983
-19
🇰🇿 Burgundians · Kazakhstan
965
-19
🇷🇺 Portuguese · Russia
933
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 4,864 10:12 15:40 35:58 ⛏ Fast Castle
32 3,576 9:14 19:16 31:28 ⛏ Fast Castle
25 2,811 10:37 18:22 57:42 ⛏ Fast Castle
22 2,409 11:10 15:33 30:22 ⛏ Fast Castle
15 1,701 11:51 21:31 32:32 ⛏ Fast Castle
15 1,674 12:13 21:39 36:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
112,205 32,115 51,295 4,615 200,230 205,161
75,730 72,435 33,385 7,960 189,510 194,349
122,085 34,580 22,650 4,135 183,450 187,787
55,860 76,865 18,555 2,840 154,120 162,359
42,340 59,400 33,945 4,460 140,145 146,468
84,120 22,175 26,505 2,300 135,100 140,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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