AoeStats
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Arena

509203387Analyzed
2v2 RM · 18d ago on Sep 25, 2026· 49m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
965
+15
🇨🇳 Persians · China
941
+15
vs
🇬🇧 Saxons · United Kingdom
942
-15
🇬🇧 Varangians · United Kingdom
931
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,026 10:21 17:57 35:30 ⛏ Fast Castle
20 983 12:20 17:24 30:31 ⛏ Fast Castle
19 967 11:15 16:59 33:35 ⚔ Drush FC
11 535 10:41 16:27 33:47

Resources

Player Food Wood Gold Stone Spent Collected
29,540 22,700 23,300 2,500 78,040 81,567
38,335 18,880 17,610 3,075 77,900 84,730
23,890 22,410 14,370 4,060 64,730 74,542
19,410 9,390 12,455 2,350 43,605 55,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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