AoeStats
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Arena

509194129Analyzed
2v2 RM · 21d ago on Sep 25, 2026· 48m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
929
+13
🇬🇧 Danes · United Kingdom
917
+14
vs
🇫🇷 Persians · France
869
-14
🇫🇷 Khmer · France
861
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,355 11:11 18:36 27:41 ⛏ Fast Castle
19 937 10:42 16:16 31:46 ⛏ Fast Castle
18 851 11:04 15:24 30:54 ⛏ Fast Castle
11 554 11:02 17:00 33:09

Resources

Player Food Wood Gold Stone Spent Collected
23,175 22,823 17,630 2,340 65,968 72,305
28,885 9,850 19,520 3,055 61,310 65,357
30,060 14,940 8,655 2,530 56,185 63,784
18,640 12,460 11,660 1,500 44,260 52,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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