AoeStats
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Arena

513246786Analyzed
3v3 RM · 6d ago on Oct 12, 2026· 32m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
1217
+15
🇲🇽 Danes · Mexico
1215
+15
🇲🇽 Bohemians · Mexico
1185
+16
vs
🇬🇧 Teutons · United Kingdom
1258
-18
🇬🇧 Armenians · United Kingdom
1214
-16
🇬🇧 Turks · United Kingdom
1106
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,095 9:31 14:24 — ⛏ Fast Castle
33 1,061 11:08 14:59 — ⛏ Fast Castle
28 901 13:17 19:53 — ⛏ Fast Castle
26 836 8:23 24:33 — ⚔ Towers FC
26 841 10:35 29:16 — ⚔ M@A Rush
21 675 10:27 13:33 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,050 8,955 4,670 300 28,975 33,043
8,680 4,655 2,000 750 16,085 16,831
6,325 6,220 535 1,275 14,355 15,241
6,350 3,990 1,495 0 11,835 12,797
3,240 2,845 1,180 1,045 8,310 8,248
3,775 3,080 250 465 7,570 8,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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