AoeStats
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Arabia

513008646Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 84m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
930
+15
🇺🇸 Magyars · United States
929
+15
🇺🇸 Maya · United States
895
+39
🇺🇸 Khmer · United States
891
+17
vs
🇦🇷 Italians · Argentina
936
-17
🇺🇸 Saxons · United States
924
-16
🇩🇪 Magyars · Germany
902
-16
🇺🇸 Turks · United States
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,881 9:02 22:40 45:35 ⚔ Scout Rush
28 2,362 11:42 18:10 43:30 ⛏ Fast Castle
27 2,288 13:25 20:33 36:34
19 1,592 11:55 16:35 37:01 ⛏ Fast Castle
19 1,570 10:23 23:11 42:42 ⚔ Drush
18 1,517 9:52 23:02 33:46 ⚔ Archer Rush
12 1,030 9:28 37:03 69:51 ⚔ Scout Rush
3 285 13:38 26:51 —

Resources

Player Food Wood Gold Stone Spent Collected
42,005 19,066 39,830 5,300 106,201 120,025
38,105 22,791 29,835 3,550 94,281 105,522
32,295 22,833 22,825 3,215 81,168 92,183
32,690 12,991 19,330 3,750 68,761 73,645
28,345 22,206 15,470 1,700 67,721 90,557
17,820 22,535 7,260 9,580 57,195 65,463
13,285 9,915 12,445 1,900 37,545 50,853
4,790 3,170 780 125 8,865 10,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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