AoeStats
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Arena

511357056Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 92m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
971
+15
🇦🇹 Portuguese · Austria
952
+16
🇨🇳 Maya · China
943
+16
🇺🇸 Saxons · United States
929
+17
vs
🇪🇸 Franks · Spain
991
-17
🇨🇴 Chinese · Colombia
964
-17
🇧🇷 Teutons · Brazil
951
-16
🇺🇸 Slavs · United States
896
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 3,443 10:15 14:53 28:02 ⛏ Fast Castle
26 2,438 10:56 15:30 33:51 ⛏ Fast Castle
25 2,311 11:44 17:33 30:46 ⛏ Fast Castle
24 2,251 11:39 16:35 30:20 ⛏ Fast Castle
23 2,116 11:08 18:22 32:20 ⛏ Fast Castle
23 2,138 11:28 15:28 29:27 ⛏ Fast Castle
12 1,153 10:50 15:39 27:58 ⛏ Fast Castle
10 962 10:57 14:34 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,795 54,275 31,490 2,390 130,950 147,426
43,105 45,105 24,505 8,325 121,040 151,145
30,245 54,485 22,055 7,575 114,360 126,318
30,585 43,865 25,215 3,000 102,665 149,172
39,615 41,380 14,765 4,320 100,080 102,512
50,000 16,975 26,250 2,520 95,745 131,765
43,460 28,090 8,920 4,755 85,225 90,745
18,110 15,365 11,355 1,000 45,830 50,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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