AoeStats
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Arena

511347346Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 57m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
999
+13
🇨🇳 Chinese · China
997
+13
🇮🇳 Turks · India
980
+13
🇦🇷 Franks · Argentina
900
+17
vs
🇪🇸 Burgundians · Spain
944
-15
🇺🇸 Saxons · United States
929
-14
🇨🇳 Teutons · China
928
-14
🇹🇷 Chinese · Türkiye
895
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,832 11:23 16:58 31:52 ⛏ Fast Castle
26 1,479 11:24 16:31 34:19 ⛏ Fast Castle
24 1,374 21:20 26:11 40:05 ⚔ Drush FC
23 1,334 11:49 17:59 31:07 ⛏ Fast Castle
18 1,027 9:00 21:41 43:53 ⛏ Fast Castle
15 834 — — —
6 363 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,730 26,915 20,100 9,375 86,120 109,155
26,770 31,425 23,895 1,370 83,460 88,625
30,920 23,530 12,575 3,065 70,090 81,727
26,480 20,915 9,205 4,020 60,620 75,300
14,115 19,140 12,640 4,990 50,885 55,981
1,200 255 50 0 1,505 1,410
850 450 50 0 1,350 1,387
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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