AoeStats
← Hercule Poirot II

Black Forest

510983030Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 54m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
881
+15
🇨🇳 Khmer · China
849
+16
🇹🇼 Franks · Taiwan
843
+16
🇨🇴 Goths · Colombia
823
+17
🇳🇱 Burgundians · Netherlands
879
-18
🇩🇰 Hindustanis · Denmark
854
-16
🇮🇶 Huns · Iraq
837
-15
🇪🇪 Dravidians · Estonia
820
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,939 13:59 21:03 35:29 ⛏ Fish Boom FC
28 1,502 12:54 18:04 34:04 ⛏ Fish Boom FC
21 1,128 15:07 19:33 33:58 ⛏ Fast Castle
20 1,079 10:06 18:02 29:36 ⛏ Fast Castle
19 1,016 12:36 19:58 33:33 ⛏ Fish Boom FC
17 934 11:05 21:28 33:17 ⛏ Fish Boom FC
12 668 15:41 23:36 38:00 ⛏ Fish Boom FC
11 605 12:16 22:39 32:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,770 28,060 22,680 1,605 88,115 97,952
44,925 27,031 11,325 1,650 84,931 98,723
35,615 25,330 17,170 940 79,055 87,954
28,960 26,475 16,405 3,355 75,195 83,059
24,595 30,381 15,695 3,110 73,781 77,915
16,350 27,228 20,745 2,900 67,223 82,161
36,665 10,815 15,990 2,050 65,520 76,416
20,340 11,462 16,415 825 49,042 62,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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