AoeStats
← Hercule Poirot II

Coastal Forest

510946137Analyzed
4v4 RM · 19h ago on Oct 3, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Inca · Estonia
805
+15
🇮🇳 Burgundians · India
775
+16
🇨🇳 Turks · China
773
+16
🇨🇳 Franks · China
759
+16
🇨🇳 Huns · China
795
-17
🇺🇸 Mongols · United States
784
-16
🇯🇵 Japanese · Japan
767
-16
🇲🇽 Celts · Mexico
736
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,045 10:55 17:50 37:37 ⛏ Fast Castle
25 1,365 13:58 22:35 36:51 ⛏ Fast Castle
19 1,033 12:59 20:23 33:19 ⛏ Fast Castle
17 937 10:21 21:32 33:42 ⚔ Fish Boom into Scouts
16 890 11:29 16:33 32:30 ⛏ Fast Castle
16 904 9:58 26:20 35:03 ⛏ Fast Castle
14 757 10:39 16:09 36:26 ⛏ Fast Castle
14 753 17:33 21:12 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,620 20,393 24,770 5,530 86,313 91,064
31,665 26,240 14,665 1,500 74,070 79,069
32,830 24,960 11,845 1,720 71,355 77,166
30,835 13,990 19,430 2,900 67,155 85,654
21,495 26,825 14,225 1,250 63,795 78,788
22,175 22,194 8,600 4,835 57,804 60,325
22,935 13,550 15,390 3,815 55,690 63,233
14,675 10,361 4,170 2,160 31,366 40,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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