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513604591Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 44m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1412
+16
🇹🇼 Varangians · Taiwan
1390
+17
🇨🇳 Britons · China
1383
+17
🇯🇵 Muisca · Japan
1379
+18
vs
🇹🇼 Mapuche · Taiwan
1472
-19
🇹🇼 Danes · Taiwan
1443
-18
🇩🇪 Saracens · Germany
1413
-17
🇹🇷 Burgundians · Türkiye
1331
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,381 10:55 14:32 28:59 ⛏ Fast Castle
52 2,312 10:32 16:38 38:59 ⚔ Scout Rush
51 2,241 9:32 20:13 34:52 ⚔ M@A into Archers
50 2,212 9:21 21:14 36:40 ⚔ Archer Rush
41 1,813 9:21 20:04 41:06 ⚔ Archer Rush
38 1,675 9:34 13:47 34:40 ⛏ Fast Castle
31 1,385 9:47 14:45 — ⛏ Fast Castle
30 1,330 8:44 20:55 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,775 15,095 22,070 1,555 68,495 77,766
21,845 11,509 12,545 2,160 48,059 57,587
14,085 16,342 9,550 2,370 42,347 44,118
15,730 15,900 8,395 1,450 41,475 49,724
15,165 10,970 8,440 2,050 36,625 40,302
12,280 10,210 7,105 1,325 30,920 31,885
7,350 9,205 4,700 1,865 23,120 23,623
7,250 7,600 4,065 300 19,215 20,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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