AoeStats
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Arena

511457776Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 48m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
948
+14
🇦🇷 Khmer · Argentina
926
+15
🇵🇪 Lithuanians · Peru
897
+16
🇦🇷 Malay · Argentina
895
+16
vs
🇺🇸 Turks · United States
966
-19
🇨🇳 Britons · China
943
-17
🇮🇳 Italians · India
848
-13
🇯🇵 Bohemians · Japan
830
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,059 12:36 31:14 40:58 ⚔ M@A into Towers into Archers
27 1,303 13:53 22:12 37:47 ⛏ Fast Castle
25 1,237 10:51 15:22 31:18 ⛏ Fast Castle
24 1,188 10:27 19:28 31:48 ⛏ Fast Castle
22 1,052 11:39 16:31 43:42 ⛏ Fast Castle
21 1,025 8:44 18:38 30:57 ⛏ Fast Castle
19 921 11:12 16:19 33:42 ⛏ Fast Castle
15 709 12:02 20:50 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,340 17,085 16,335 3,275 67,035 73,763
32,630 11,015 12,985 2,900 59,530 62,995
17,640 15,325 14,235 3,450 50,650 59,886
23,670 9,290 10,475 5,500 48,935 58,070
19,645 12,570 3,235 1,320 36,770 44,577
11,435 11,565 3,880 2,050 28,930 30,909
11,040 8,383 7,270 1,415 28,108 34,948
12,495 10,565 2,150 2,125 27,335 38,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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