AoeStats
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MegaRandom

511459331Analyzed
3v3 RM · 8d ago on Oct 5, 2026· 17m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1525
+14
🇺🇸 Persians · United States
1451
+17
🇺🇸 Saracens · United States
1422
+20
vs
🇲🇽 Wei · Mexico
1503
-18
🇳🇿 Ethiopians · New Zealand
1491
-17
🇦🇷 Berbers · Argentina
1454
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 1,237 6:44 15:39 — ◆ Galleys FC
64 1,119 6:39 11:11 — ⛏ Fast Castle
38 659 7:42 12:40 — ⛏ Fast Castle
28 481 9:27 17:24 — ⚔ M@A into Fish Boom into Archers into Galleys
27 474 7:45 12:44 — ⚔ Fish Boom into Archers
22 384 6:48 12:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,325 6,581 1,850 270 14,026 15,364
4,600 4,310 1,285 125 10,320 10,968
4,075 3,729 1,615 200 9,619 10,703
4,275 3,435 1,325 100 9,135 9,476
3,795 3,269 700 550 8,314 8,553
3,700 3,070 850 325 7,945 8,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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