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African Clearing

511447630Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 39m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1499
+13
🇺🇸 Romans · United States
1418
+17
🇨🇳 Italians · China
1404
+17
🇺🇸 Aztecs · United States
1386
+18
vs
🇺🇸 Byzantines · United States
1448
-17
🇲🇽 Persians · Mexico
1446
-17
🇲🇽 Mongols · Mexico
1427
-16
🇺🇸 Jurchens · United States
1410
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,611 12:48 23:32 37:53 ⚔ Scout Rush
36 1,392 13:31 23:06 34:38 ⛏ Fast Castle
36 1,401 12:16 16:14 31:30 ⛏ Fast Castle
34 1,338 16:25 20:57 — ⛏ Fast Castle
32 1,264 11:22 21:09 — ⚔ Scout Rush
30 1,178 12:49 16:59 32:52 ⛏ Fast Castle
26 1,014 13:03 17:33 — ⛏ Fast Castle
16 639 32:44 36:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,180 11,490 9,795 1,235 42,700 44,745
14,945 13,457 8,715 2,900 40,017 44,773
14,610 9,783 4,540 1,600 30,533 34,417
11,730 12,074 1,940 950 26,694 27,896
13,345 7,216 4,345 950 25,856 29,462
11,515 8,895 3,845 1,090 25,345 27,430
9,715 6,227 1,825 1,725 19,492 21,431
4,600 3,510 250 600 8,960 8,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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