AoeStats
← 一个人的战争

MegaRandom

512581007Analyzed
2v2 RM · 8d ago on Oct 10, 2026· 34m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
895
+14
🇦🇷 Britons · Argentina
872
+15
vs
🇪🇸 Ethiopians · Spain
889
-16
🇨🇿 Cumans · Czechia
817
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,316 11:17 23:07 — ⚔ Archer Rush
22 758 10:34 23:54 — ⚔ Drush
21 726 11:16 16:36 — ⛏ Fast Castle
18 615 10:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,965 7,900 4,545 875 26,285 27,667
8,925 4,560 1,705 1,950 17,140 18,181
6,755 6,090 2,480 850 16,175 17,985
3,350 2,050 50 100 5,550 6,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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