AoeStats
← Whiteshadow

Arena

508720004Analyzed
2v2 RM · 26d ago on Sep 23, 2026· 42m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1264
+16
🇳🇱 Franks · Netherlands
1192
+19
vs
🇺🇸 Varangians · United States
1283
-18
🇺🇸 Danes · United States
1258
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,381 11:13 15:16 33:41 ⛏ Fast Castle
33 1,412 11:16 16:24 33:29 ⚔ FC into Scouts
32 1,372 11:24 15:15 31:51 ⛏ Fast Castle
28 1,205 10:39 15:12 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,925 19,205 10,920 1,500 53,550 57,982
21,275 10,775 13,920 3,555 49,525 60,629
15,950 17,830 11,165 2,150 47,095 56,432
15,035 15,730 9,415 1,500 41,680 45,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.