AoeStats
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Nomad

508707754Analyzed
3v3 RM · 25d ago on Sep 23, 2026· 34m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
1263
+15
1234
+16
🇹🇷 Wu · Türkiye
1219
+16
vs
🇩🇪 Huns · Germany
1270
-18
🇲🇹 Persians · Malta
1223
-15
🇳🇱 Maya · Netherlands
1192
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,468 21:07 24:51 — ⛏ Fast Castle
32 1,105 13:48 20:37 — ⚔ Fish Boom into Archers
30 1,047 13:47 20:11 — ⛏ Fish Boom FC into Galleys
28 980 13:35 21:23 — ⛏ Fish Boom FC
27 939 13:28 17:32 — ⛏ Fish Boom FC
19 670 13:52 25:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,965 8,765 6,160 850 28,740 30,583
8,750 12,222 3,600 1,010 25,582 26,756
8,955 6,234 3,145 340 18,674 23,080
7,100 7,235 2,690 1,160 18,185 22,556
8,975 6,551 400 1,900 17,826 18,024
3,500 3,280 760 200 7,740 8,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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