AoeStats
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Arabia

509813033Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 25m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
1215
+8
🇹🇼 Muisca · Taiwan
1107
+11
🇮🇳 Magyars · India
1091
+12
🇹🇼 Franks · Taiwan
1001
+16
🇺🇸 Danes · United States
1109
-16
🇨🇴 Magyars · Colombia
1038
-13
🇵🇪 Franks · Peru
947
-9
🇲🇽 Khmer · Mexico
924
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 1,346 10:00 23:40 — ⚔ Archers into Skirms
52 1,338 9:17 21:11 — ⚔ Scout Rush
31 806 10:40 23:03 — ⚔ Drush into Archers
29 758 10:31 25:25 — ⚔ Scout Rush
24 614 10:54 16:15 — ⛏ Fast Castle
23 606 11:50 16:20 — ⛏ Fast Castle
22 556 10:25 20:39 — ⚔ Scout Rush
13 343 11:32 15:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,150 4,654 2,375 0 11,179 11,769
6,110 3,629 1,175 100 11,014 12,012
4,475 3,735 975 560 9,745 11,315
5,970 2,665 925 0 9,560 9,964
4,655 3,577 385 750 9,367 11,681
4,870 3,005 475 0 8,350 10,036
3,515 2,639 475 125 6,754 7,667
3,260 2,777 200 0 6,237 8,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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