AoeStats
← Leonox

Arena

513524151Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 47m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
998
+14
🇦🇷 Romans · Argentina
957
+16
🇦🇷 Italians · Argentina
902
+18
🇦🇷 Inca · Argentina
889
+19
vs
🇨🇦 Inca · Canada
1013
-19
🇨🇦 Bulgarians · Canada
959
-17
🇨🇦 Turks · Canada
954
-17
🇨🇦 Franks · Canada
896
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,639 12:51 17:26 38:25 ⛏ Fast Castle
35 1,638 11:00 15:33 33:09 ⛏ Fast Castle
33 1,568 10:24 16:18 32:56 ⛏ Fast Castle
30 1,404 12:58 17:18 29:28 ⛏ Fast Castle
23 1,099 11:24 19:35 — ⛏ Fast Castle
18 860 11:11 17:03 — ⛏ Fast Castle
18 862 12:32 16:28 36:07 ⛏ Fast Castle
12 560 9:14 25:13 39:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,395 11,880 10,360 2,170 52,805 68,474
15,580 20,175 12,785 4,165 52,705 70,311
15,160 9,941 5,370 2,030 32,501 37,729
14,255 10,080 5,380 1,815 31,530 39,539
11,490 5,582 6,810 1,020 24,902 26,164
11,560 4,255 7,075 1,330 24,220 26,429
8,610 6,380 3,490 770 19,250 24,999
6,225 6,050 1,885 1,115 15,275 18,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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