AoeStats
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Black Forest

511104730Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 57m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
779
+15
🇬🇧 Turks · United Kingdom
745
+24
🇭🇺 Bohemians · Hungary
736
+16
🇬🇧 Lithuanians · United Kingdom
684
+18
vs
🇺🇸 Armenians · United States
773
-18
🇪🇸 Bohemians · Spain
770
-17
🇦🇷 Lithuanians · Argentina
732
-16
🇨🇳 Slavs · China
698
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,475 8:50 19:35 32:26 ⛏ Fast Castle
23 1,321 10:28 21:14 34:03 ⛏ Fast Castle
22 1,271 13:11 17:32 33:10 ⛏ Fast Castle
21 1,195 10:48 19:12 32:11 ⛏ Fast Castle
19 1,074 11:29 20:04 31:17 ⛏ Fast Castle
18 1,064 13:44 23:13 33:20 ⛏ Fast Castle
16 937 12:18 20:59 36:05 ⛏ Fast Castle
14 783 11:37 21:11 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,005 19,848 24,565 5,005 89,423 97,904
20,915 32,540 18,435 1,500 73,390 97,100
22,470 27,400 22,100 1,050 73,020 91,430
29,280 16,962 13,565 1,905 61,712 87,461
24,515 15,081 16,065 2,775 58,436 71,141
13,785 25,057 15,990 3,480 58,312 76,055
15,435 21,610 17,320 2,900 57,265 66,754
19,735 13,735 13,240 3,205 49,915 56,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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