AoeStats
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African Clearing

511103109Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 5m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1081
+4
🇦🇷 Mongols · Argentina
905
+9
🇦🇷 Teutons · Argentina
816
+11
🇦🇷 Franks · Argentina
732
+15
vs
🇪🇸 Berbers · Spain
781
-11
🇭🇺 Magyars · Hungary
746
-10
🇷🇺 Saxons · Russia
734
-10
🇬🇧 Cumans · United Kingdom
690
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 277 — — —
44 260 — — —
29 170 — — —
25 151 — — —
23 134 — — —
17 98 — — —
15 92 — — —
15 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 425 50 100 925 345
400 350 0 100 850 252
400 325 0 100 825 247
400 275 50 100 825 429
300 325 50 100 775 249
350 300 0 100 750 270
250 325 0 100 675 171
200 325 0 100 625 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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