AoeStats
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Arena

514947992Analyzed
4v4 RM · 8h ago on Oct 20, 2026· 57m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1167
+14
🇨🇦 Britons · Canada
1156
+15
🇨🇳 Teutons · China
1154
+15
🇻🇪 Burmese · Venezuela
1149
+15
vs
🇺🇸 Teutons · United States
1201
-17
🇸🇮 Spanish · Slovenia
1118
-14
🇦🇷 Bengalis · Argentina
1108
-14
🇲🇽 Italians · Mexico
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,883 10:34 14:57 33:24 ⛏ Fast Castle
36 2,109 10:35 14:28 28:45 ⛏ Fast Castle
35 2,026 12:26 16:04 20:57 ◆ FC into Fast Imp
34 1,953 10:58 15:02 31:46 ⛏ Fast Castle
29 1,657 10:39 14:59 35:10 ⛏ Fast Castle
28 1,619 10:12 14:32 30:46 ⛏ Fast Castle
23 1,332 9:19 18:38 41:17 ⛏ Fast Castle
15 841 10:01 15:22 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,670 29,660 14,735 3,975 107,040 112,076
38,470 34,980 23,875 3,165 100,490 109,512
48,650 28,765 15,330 2,430 95,175 101,439
23,480 26,072 12,060 2,470 64,082 74,006
25,615 23,790 12,195 1,500 63,100 71,465
23,015 10,445 18,195 3,950 55,605 80,470
15,925 20,985 14,150 3,185 54,245 64,641
19,270 9,000 12,375 200 40,845 43,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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