AoeStats
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Arena

518129453Analyzed
4v4 RM · 4d ago on Nov 2, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
914
+11
🇲🇽 Burgundians · Mexico
885
+13
🇲🇽 Mongols · Mexico
836
+15
🇲🇽 Italians · Mexico
555
+26
vs
🇬🇧 Ethiopians · United Kingdom
822
-17
🇦🇷 Spanish · Argentina
795
-16
🇨🇴 Khmer · Colombia
794
-16
🇧🇷 Franks · Brazil
794
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,895 11:55 17:14 37:57 ⛏ Fast Castle
33 1,467 8:57 20:50 25:23 ◆ FC into Fast Imp
22 972 13:18 19:15 40:05 ⛏ Fast Castle
14 635 11:41 18:56 36:00 ⛏ Fast Castle
13 569 14:00 22:44 38:15 ⛏ Fast Castle
11 497 11:02 18:46 32:26 ⛏ Fast Castle
10 441 12:33 25:45 44:19 ⛏ Fast Castle
8 360 12:20 22:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,200 17,665 10,725 2,030 54,620 67,118
20,620 16,060 6,575 1,145 44,400 68,671
16,860 15,225 6,430 2,230 40,745 43,628
11,125 10,680 9,600 850 32,255 34,074
13,325 9,850 5,495 2,570 31,240 35,894
8,820 10,915 5,650 1,300 26,685 31,717
7,755 5,445 3,275 1,700 18,175 21,606
7,350 5,320 1,640 750 15,060 19,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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