AoeStats
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Arena

516058239Analyzed
4v4 RM · 12d ago on Oct 24, 2026· 54m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
769
+11
🇹🇷 Portuguese · Türkiye
749
+12
🇳🇱 Khmer · Netherlands
637
+17
🇫🇷 Spanish · France
615
+17
vs
🇲🇽 Japanese · Mexico
727
-17
🇲🇽 Burgundians · Mexico
720
-17
🇲🇽 Goths · Mexico
626
-13
🇲🇽 Britons · Mexico
551
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,277 12:33 24:43 45:45 ⚔ Skirmisher Rush
18 969 16:24 21:04 37:07 ⛏ Fast Castle
17 912 11:35 17:30 30:16 ⛏ Fast Castle
17 943 10:04 18:53 31:44 ⛏ Fast Castle
16 873 11:21 21:40 37:30 ⚔ Archer Rush
16 890 12:19 22:24 39:36 ⛏ Fast Castle
13 701 10:05 22:08 37:38 ⚔ Skirmisher Rush
9 478 14:52 29:35 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,495 16,810 9,780 850 57,935 68,364
27,260 17,230 10,390 1,970 56,850 76,720
27,520 10,710 14,350 2,800 55,380 65,248
23,345 20,830 6,995 2,770 53,940 70,146
21,570 17,058 9,925 1,590 50,143 60,932
23,740 8,575 9,090 850 42,255 49,628
10,605 10,440 8,855 2,430 32,330 35,192
9,695 9,465 5,040 995 25,195 28,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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