AoeStats
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Oasis

515625820Analyzed
4v4 RM · 14d ago on Oct 23, 2026· 69m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
617
+18
🇵🇱 Bulgarians · Poland
608
+19
🇨🇳 Byzantines · China
608
+19
590
+19
vs
🇲🇽 Burgundians · Mexico
731
-21
🇲🇽 Khmer · Mexico
698
-20
🇦🇺 Persians · Australia
674
-19
🇲🇽 Britons · Mexico
566
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,928 11:21 19:13 38:50 ⛏ Fast Castle
28 1,957 11:18 23:34 40:47 ⛏ Fast Castle
23 1,638 12:21 20:41 47:16 ⛏ Fast Castle
22 1,540 12:13 21:18 43:52 ⛏ Fast Castle
12 864 14:35 26:36 45:17 ⛏ Fast Castle
12 807 12:35 20:36 43:40 ⛏ Fast Castle
12 831 15:48 26:23 35:14 ⛏ Fast Castle
10 729 13:56 24:04 52:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,340 20,615 32,210 10,720 97,885 106,768
34,295 24,485 15,940 4,470 79,190 80,342
31,485 17,245 16,515 4,210 69,455 86,057
25,280 22,200 11,220 3,290 61,990 84,618
28,570 9,503 17,710 2,100 57,883 71,424
20,400 17,205 11,775 5,000 54,380 78,017
23,035 9,035 16,975 750 49,795 88,804
13,645 12,760 8,225 1,015 35,645 45,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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