AoeStats
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Nomad

514979733Analyzed
4v4 RM · 15d ago on Oct 20, 2026· 26m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
700
+11
🇲🇽 Huns · Mexico
675
+12
🇺🇸 Lithuanians · United States
599
+15
🇲🇽 Britons · Mexico
583
+17
vs
🇲🇽 Turks · Mexico
728
-20
🇵🇦 Teutons · Panama
553
-12
🇺🇸 Khmer · United States
540
-12
🇹🇷 Dravidians · Türkiye
479
-9
Player eAPM Actions Feudal Castle Imperial Opening
14 370 16:08 22:22 — ⛏ Fish Boom FC
13 347 18:13 — — ⚔ Galley Rush
12 307 14:50 23:35 — ⛏ Fast Castle
11 280 19:57 — — ⛏ Fish Boom FC
10 274 21:39 — — ⚔ Fish Boom into M@A
8 198 15:50 — — ⚔ Drush into Towers
6 171 21:56 — — ⚔ Drush into Fish Boom into Archers
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,795 3,195 820 200 8,010 8,095
3,675 3,042 340 275 7,332 8,163
3,825 2,800 250 200 7,075 8,588
2,705 2,905 355 580 6,545 6,654
2,915 2,095 280 600 5,890 7,122
1,900 2,586 440 225 5,151 5,598
2,450 1,811 300 225 4,786 7,070
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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