AoeStats
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Arena

514977669Analyzed
4v4 RM · 15d ago on Oct 20, 2026· 21m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
692
+8
🇲🇽 Huns · Mexico
666
+9
🇵🇪 Turks · Peru
661
+9
🇲🇽 Britons · Mexico
566
+17
vs
🇺🇸 Lithuanians · United States
612
-13
🇧🇷 Bohemians · Brazil
501
-10
🇨🇴 Bohemians · Colombia
484
-9
🇨🇴 Khmer · Colombia
440
-8
Player eAPM Actions Feudal Castle Imperial Opening
27 589 10:22 18:16 — ⛏ Fast Castle
20 429 12:34 19:53 — ⛏ Fast Castle
15 314 10:47 18:01 — ⛏ Fast Castle
13 275 10:30 — —
10 216 13:26 — —
8 166 13:27 — —
7 155 12:30 — — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,355 3,085 715 650 8,805 9,209
4,440 2,850 300 750 8,340 8,810
3,800 2,920 550 0 7,270 8,459
3,275 2,225 400 0 5,900 7,570
3,425 2,145 250 0 5,820 7,127
2,700 2,260 0 0 4,960 8,508
2,950 1,775 50 0 4,775 8,126
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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