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Oasis

514976392Analyzed
4v4 RM · 16d ago on Oct 20, 2026· 7m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
680
+12
🇲🇽 Huns · Mexico
652
+14
🇺🇸 Lithuanians · United States
596
+16
🇲🇽 Britons · Mexico
542
+24
vs
🇨🇳 Teutons · China
670
-42
🇵🇱 Poles · Poland
624
-16
🇺🇸 Khmer · United States
553
-13
🇹🇷 Dravidians · Türkiye
536
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 196 — — —
21 158 — — —
18 135 — — —
17 128 — — —
10 74 — — —
6 47 — — —
5 41 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 250 50 0 1,400 1,507
700 225 50 0 975 1,060
700 125 50 0 875 893
700 125 0 0 825 929
450 175 0 0 625 689
250 174 0 0 424 535
300 100 0 0 400 1,081
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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