AoeStats
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Black Forest

511097980Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 50m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1289
+14
🇸🇬 Portuguese · Singapore
1282
+14
🇺🇸 Turks · United States
1276
+15
🇺🇸 Spanish · United States
1231
+16
🇹🇷 Koreans · Türkiye
1340
-18
🇸🇮 Persians · Slovenia
1265
-15
🇨🇭 Danes · Switzerland
1238
-15
🇹🇷 Persians · Türkiye
1134
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,607 11:50 16:49 31:01 ⛏ Fish Boom FC
37 1,874 11:27 15:34 28:32 ⛏ Fast Castle
34 1,729 12:08 16:17 29:28 ⛏ Fish Boom FC
33 1,643 14:31 18:42 42:02 ⛏ Fish Boom FC
30 1,521 11:29 18:50 27:40 ⛏ Fish Boom FC
30 1,536 13:39 17:12 30:25 ⛏ Fish Boom FC
28 1,414 14:51 21:35 30:45 ⛏ Fish Boom FC
24 1,211 12:06 16:10 29:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,180 28,885 21,980 3,550 80,595 89,902
33,510 19,655 15,130 3,120 71,415 81,960
31,425 13,270 16,825 2,250 63,770 74,588
23,480 17,431 17,915 1,450 60,276 66,187
25,905 19,161 11,210 2,980 59,256 65,654
14,735 27,470 9,135 3,055 54,395 59,985
21,435 15,405 15,180 2,300 54,320 83,865
16,160 17,038 13,535 2,890 49,623 53,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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