AoeStats
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Lombardia

508998555Analyzed
3v3 RM · 22d ago on Sep 25, 2026· 41m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Varangians · Dominican Republic
1024
+10
🇮🇳 Franks · India
1017
+10
🇮🇳 Goths · India
1015
+11
vs
🇺🇸 Teutons · United States
920
-11
🇺🇸 Byzantines · United States
877
-10
🇺🇸 Varangians · United States
876
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,959 14:04 24:36 — ⚔ Scout Rush
39 1,652 13:13 26:31 —
26 1,081 11:37 17:55 33:36 ⛏ Fast Castle
26 1,073 12:51 17:25 38:09 ⛏ Fast Castle
22 924 11:06 19:41 37:44 ⚔ Scout Rush
20 835 10:43 25:32 40:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,960 10,984 5,550 2,950 37,444 43,985
16,055 8,170 5,325 1,955 31,505 42,690
13,575 8,817 5,095 505 27,992 30,817
12,915 7,460 2,915 4,055 27,345 32,849
12,365 6,348 4,475 2,830 26,018 29,667
9,245 5,532 2,485 750 18,012 21,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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